Offline…

After a few really busy months I’m off for skiing. I owe it to the family, but i bring my laptop ;) I’ll probably be offline until new year.  Merry xmas and happy new year to everyone!

0.3.3 is out!

Just a few days after a major update, here’s a new one! I have been speed-coding over the last days (and spend quite some time creating songs as well). This is what i got for you:

  • GuitarPro 5,4 and 3 support!
  • Improved guitar tuner
  • Option to boost synth output
  • Bug fixes

Im off for Christmas, skiing and some family time. Merry Christmas to everyone!

0.3.2 is out - Major update!

What’s new:

  • New song-scheme! This will fullfil the promise i made -  to play any song ;)
  • Sync problems solved!
  • New SmartSync frontend
  • New song creation/editing UI
  • A simple guitar tuner (to be improved)
  • Replay functionality (shortcut key ‘r’)
  • 3 seconds delay before a song starts
  • A blind attempt to fix the Vista x64 bug  (I still dont have an x64 system)

Solving the Sync-problem, once and for all

Its 2.25 at night and im proud to say that i think we have a solution for the sync problems we have all been facing.

Earlier today i sat to try to sync various versions of Led Zeppelins classic ‘Stairway to Heaven’. The song has serveral tempo changes and is 8 mins long, so I thought if tabs of this song can be synced, anything can.
It turned out it could not. The reason is that the none of the 11 GuitarPro tabs i found were anywhere near accurate enough! Dispair not - here comes the grand idea:

I made a new visualization which should let you sync almost anything. It will look much like the premature score sheet visualization and it will work like this:

The song will play, and your syncing task is to tab along with ’space’ on all measure-beginnings (like familiar tabbing music games where you tab to the rythm). The visualization will then record the tabs and magically align the notes to your tabbing. Next time you load that song, it should be in sync.

Beautiful?

The hard part was already implemented today! It has caused major changes - among other things, the song file format (.LBS) has changed to a binary file.

After this i want to see some songs, guys!

0.3.1 and SDK release!

0.3.1 is a bugfix release - there are some good news:

  • In previous versions there have ofren been too many notes! this is fixed.
  • Song sync parameters should be saved correctly in game mode (sync once per song)
  • Discrete mode works again (I had a blast with ‘Stairway to Heaven’ in discrete mode)
  • New logging functionality (should help future bugfixing)
  • Minor bug fixes.

The SDK empowers anyone to develop new kinds of music games! You will need Visual Studio 2008 or Visual C# Express Edition and XNA Game Studio 3.0 to get started developing. Full souce code for all visualizations is included.

Milestones

I made a very rough development plan. I havent estimated time-wise but there are plenty of things to get excited about - to list a few:

  • Creation of custom song challenges/setlists.
  • Karaoke, Piano and Drums.
  • Score simplifier.
  • Battling!
  • VST effects.
  • Music Videos backgrounds/screens in game mode

Surely these think will not happen over night, but technically they should be within reach.

LittleBigStar 0.3 beta is out!

A new release is comming soon. Focus has been on the new 3D visualizations and the SDK that enables anyone to write more. Much code has been rewritten in order to make this as smooth as possible and many bugs have been fixed.

Whats new:

  • Beautiful new 3D visualizations (thanks to Cinco and Creaper!).
  • Creation and editing of songs is easier.
  • Game mode saves synchronizing parameters (sync once for each song!)
  • More bug fixes.
  • SDK 0.3 comming within few days!
  • Multiplayer visualizations can be set up individually (use F1 to F4 to set focus)
  • New keyboard commands:  ‘f’ and ’p'   (nothing exciting, you’ll see what they do)

LBS getting hot!

A very talented modeller, Cinco, has joined the development of LBS and a couple of nights of creative discussions and modeling hints at a bright and colorful future for the project.